Dodge em or Give up- cleaning up progression


I left off the last dev log starting scene progression and now I've completed it. Every Scene in the game now has a button to navigate back to the main menu and I've made the Checkpoints between levels now work, sending you to the next level. I made a final scene at the end of the game that will not be displayed here as that's a reward for finishing. This scene also has navigation to the main menu implemented so i now have a full loop from main menu --> to end game and back. The game is now functionally playable from beginning to end without have to exit and restart at any point. 

This dev log update was meant to focus on graphics but my game is quite simple graphics wise so I instead focused on making it fully functional so i could add in new levels in the coming weeks instead without having to worry about getting it all working together. With a bit more work this coming week before Friday I will try and implement a failure counter in the top right and have that in the build that i upload for the peer testing. 

Feedback this week was limited as we tested and gave feedback on plains of havoc instead of our own games. I got some feedback regarding my End game screen as i originally designed it to be essentially what the Start game scene was but it was suggested to put a joke in there as a 'reward' for finishing that has a very random feel like an old timey easter egg. 

A bit more of a boring dev log this time around but scene management isn't exactly engaging as a topic despite it's importance.

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