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KIT109 Worlds Hardest Game
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Devlog
Didge em or give up kit109 final devlog- documentation + user guide
June 02, 2024
by
NamiCanFilletMe
Game comparison to original plan The first change was the planned hinge joints, i did test this out but the movement was not to my liking so ultimately i wrote a script for it. All coins collected to...
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Dodge em or Give Up-Feedback and plans for Final Week
May 26, 2024
by
NamiCanFilletMe
I will be doing this slightly out of order with the feedback dev log first. The reason for this is most of my time this week was dedicated to getting a working build on Itchio to acquire the feedback,...
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Dodge em or Give up- cleaning up progression
May 19, 2024
by
NamiCanFilletMe
I left off the last dev log starting scene progression and now I've completed it. Every Scene in the game now has a button to navigate back to the main menu and I've made the Checkpoints between level...
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Dodge em or Give Up-Interactions/enemies
May 14, 2024
by
NamiCanFilletMe
This dev logs focus is on interaction, I've implemented a 'few' more scripts that start making this actually feel like a game. First off i finished the movement of enemies in the fourth level successf...
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Kit-109 Dodge em or Give up, Level Blocking
May 11, 2024
by
NamiCanFilletMe
This Week I focused on Level Blocking, building the level structure and putting in placeholder items so how the level will work is clear. I designed four levels, 3 of which I've incorporated full move...
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Kit-109 Worlds Hardest Game Clone-Player Movement
April 29, 2024
by
NamiCanFilletMe
Player Movement This week i worked on player movement for my game successfully making my red square player object have 8 way movement and put it in a small environment to check basic collisions are wo...
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Kit-109 Worlds Hardest Game Clone
April 26, 2024
by
NamiCanFilletMe
Kit-109 Dev-log Overview I will be making a top-down puzzle game involving the player as a square who needs to navigate a series of levels by dodging enemies that will be set up in different formation...
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